Second Life Skins
Follow the instructions as set out on the Step-by-Step page to convert your textures to Second Life Avatar textures.
Make sure you select "Linden Labs - Second Life Avatar" as your "Target Figure".
When you select "Linden Labs - Second Life Avatar" as your target figure, the "Output Texture Format" will automatically be changed to PNG - a format compatible with Second Life.
Indicate the "Render Output" that you would like to use. A higher Render Output will ensure a better conversion, but for Second Life a texture of 512x512 is more than enough even though SL does support 1024x1024. If you select a higher Render Output it is advisable to use a graphics program to resize the textures to 512x512 before uploading them to Second Life.
For the example we used the "2048x2048 High Q" setting.
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Locate the Textures
After you have successfully converted your textures you can locate them in your "Texture Map Folder". There will be four generated files for your Second Life Avatar.
The file names are made up out of a generated number [DDMM-HHMM] folowed by a descriptive name for each texture.
The files generated for the example are:
If you used a "Render Output" bigger than 512x512, you can now use your preferred graphics program to resize the textures to 512x512.
If you skip the resize step, your textures will automatically be resized to 1024x1024 when you upload them to Second Life.
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Upload Files to Second Life.
Connect to Second Life and select "File/Upload Image" from the menu bar at the top.
Browse to your "Texture Map Folder" and select the [DDMM-HHMM]SecondLifeAvatar-Head.png texture.
A preview window will be opened in Second Life.
You can select a preview mode from the "Preview image as" options. Select the appropriate option Male / Female head and use your mouse to turn the head around in the preview window.
You pay L$10 every time you upload an image so make sure that you have selected the correct image before you click on "Upload".
You can find the uploaded image in the "Textures" folder in your Second Life Inventory.
Repeat the upload process for the LowerBody, UpperBody and Eyes(optional) textures.
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Create Second Life Skin
First we must create a new default skin that we can use to set up the new Second Life Avatar skin.
Open your Second Life Inventory. Right-click on the "Body Parts" folder and select "New Body Parts/New Skin". Give this new skin a name if you want.
To load your new textures you must wear this new default skin. Right-click and select Wear.
Go to the Edit Appearance mode. Right-click on your Second Life Avatar and select "Appearance". In the Appearance Window select "Skin".
In this window there are three grey squares that you can load Tattoo textures in. Our skin is basically a "full body tattoo" that covers your Avatar from head to toe, so now you can go ahead and load your uploaded textures into these three blocks.
Click on the "Head Tattoos" block. This will open up a new window where you can choose your Head Texture. You can locate your [DDMM-HHMM]SecondLifeAvatar-Head texture in your Inventory/Textures folder.
Repeat the process for the "Upper Tattoos" and "Lower Tattoos" by selecting your UpperBody and LowerBody textures.
Your Avatar is now wearing the new texture. All you need to do is to save it.
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Create Second Life Eyes
First we must create a new default set of eyes that we can use to set up the new Second Life Avatar eyes.
Open your Second Life Inventory. Right-click on the "Body Parts" folder and select "New Body Parts/New Eyes".
To load your new Eyes texture you must wear the new default Eyes. Right-click and select Wear.
Go to the Edit Appearance mode. Right-click on your Second Life Avatar and select "Appearance". In the Appearance Window select "Eyes".
In this window there is one block that you can load your Eyes texture in called "Iris". Click in the "Iris" block. This will open up a new window where you can select your Eyes Texture. You can locate your [DDMM-HHMM]SecondLifeAvatar-Eyes texture in your Inventory/Textures folder.
You might have to change the Eye Lightness setting to 100 for best results." Your Avatar is now wearing the new Eyes texture. All you need to do is to save it.
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The copyright of your generated texture is the same as the copyright of the source texture. It is your responsibility to find out if you have the rights to redistribute the generated textures or not. A rule of thumb is if you didn't create it from scratch yourself, do not share it with others unless you have permission from the original creator.